Background
This project was a collectible statue of Nomad, the team leader from Tom Clancy’s Ghost Recon Wildlands, developed by Ubisoft in collaboration with TriForce.
Standing approximately 12 inches (30 cm) tall, the statue captures Nomad in a crouched tactical pose with his weapon drawn, positioned on a rugged rocky base inspired by the environments of the game.
The base features the iconic Ghost insignia, while the overall sculpt and paintwork focus on realistic military equipment, layered tactical gear, and weathered surface details to reflect the grounded visual style of Ghost Recon Wildlands.
Challenge
One of the main challenges was the structure and assembly of such a complex pose. Nomad is crouching while carrying a large backpack, weapons, and multiple pieces of tactical equipment. With so many parts positioned around the body, we needed to carefully consider how the figure should be broken down, how the backpack and legs should be supported, how the figure should connect to the base, and how smaller parts such as weapons and accessories could be protected from deformation or breakage.
Another challenge was material allocation. The body, weapons, backpack, tactical gear, and smaller accessories all had different requirements for rigidity, flexibility, detail, and durability. Rather than using one material throughout the entire product, we needed to select and combine PVC, resin, ABS, and metal based on the function of each part while balancing appearance, strength, and production cost.
Paint and weathering were also important challenges. The visual quality of the statue depended less on strong colors and more on the relationship between skin tones, clothing, tactical equipment, weapons, dirt, and the rocky environment. Weathering needed to look natural and irregular, but at the same time it had to be controlled well enough to remain consistent during mass production.
What I did
I participated in reviewing the part breakdown and structural solutions for the figure, including the backpack attachment, leg support, connection to the base, and reinforcement of weapons and smaller components. Where necessary, we adjusted vulnerable areas to improve production and transportation stability without noticeably affecting the original design.
I also took part in discussions around material selection, assigning PVC, resin, ABS, and metal to different components based on their requirements for detail, strength, flexibility, and cost.
A major part of my involvement was reviewing the master sample and defining the visual standard for production. This included color references, skin tones, clothing weathering, equipment wear, and dirt effects. I worked with the factory to adjust areas where the weathering appeared too heavy or too light, helping turn a naturally irregular visual effect into a more controlled and repeatable production standard.
Outcome
The final product was able to retain a high level of tactical detail while achieving stable mass production and consistent assembly across the figure, backpack, weapons, and smaller components.
Visually, Nomad’s crouched tactical pose, layered equipment, and battlefield weathering were preserved well in the final statue. Although different materials and finishing methods were used across the figure, clothing, weapons, equipment, and rocky base, the final result maintained a consistent and realistic military style.